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Quake (game)
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Quake (game)
Quake is a first-person shooter video game that was released by id Software on June 22, 1996. It was the first game in the popular Quake series of video games. -
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Quake (video game)
Quake is a first-person shooter video game that was released by id Software on June 22, 1996. ... Quake (game manual), page 3. -
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Quake
Quake is a first-person shooter video game that was released by id Software on June 22, 1996. ... Quake (game manual), page 3. -
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Quake III Arena
Quake III Arena (also known as Quake 3; abbreviated as Q3A or Q3), is a multiplayer first-person shooter computer and video game released on December 2, 1999. ... Quake 3 is one of the first games where the third-person model is able to look up and down and around as the head, torso and legs are separate.[citation needed] -
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Quake engine
The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. ... Quake was also one of the first games to support 3D hardware acceleration. -
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Quake (series)
The Quake series is a line of first-person shooter video games produced by id Software. ... John Carmack stated, at QuakeCon 2007, that the Id Tech 5 engine would be used for a new Quake game. -
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Quake 4
The game was developed by Raven Software and distributed by Activision. ... IGN scored Quake 4 8.1/10 saying "Quake 4 is one of those games that will appeal to console gamers who haven't owned a PC for years. -
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Enemy Territory: Quake Wars
Enemy Territory: Quake Wars (ET:QW) is a first-person shooter video game, and is the follow-up to Quake 4. It is set in the same science fiction universe as Quake II and Quake 4, with a minimal back-story serving as a prequel to Quake II. -
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Quake II
Quake II, released on December 9, 1997, is a first-person shooter computer game developed by id Software and distributed by Activision. It is not a sequel to Quake; it merely uses the name of the former game due to id's difficulties in acquiring a trademark for alternative titles. -
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QuakeC
QuakeC is an interpreted language developed in 1996 by John Carmack of id Software to program parts of the computer game Quake. ... The QuakeC source to the original id Software Quake game logic was published in 1996 and used as the basis for modifications like capture the flag and others.
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Quake (game)