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Star planned wireframe
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Computer-generated imagery
The third movie to use this technology was Star Wars (1977) for the scenes with the wireframe Death Star plans and the targeting computers in the X-wings and the Millennium Falcon. -
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List of regular polytopes
| Wireframe Schlegel diagrams (Perspective projection) | ... There are five kinds of convex regular honeycombs and four kinds of star-honeycombs in H4 space. -
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Red Alarm
The game is set in a full 3-D environment, using wire frame graphics similar to those used in games like Atari's Battlezone and Star Wars arcade games, as well as Starglider and X. ... Players can become disoriented in the wireframe environment and may bump into walls or other objects, indiscernible from an open area. -
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Space combat simulator
In fact, X3: Reunion, part of one of the more cumbersome and difficult series of space simulations, was initially planned for the Xbox but later cancelled. ... The modern space trading and combat simulation genre emerged at the point when home computers became sufficiently powerful to draw basic wireframe graphics in real-time. -
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Stars (M. C. Escher)
The C3 compound of two cubes appears twice: in the lower left as a bevelled wireframe and in the lower center as a solid. -
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List of Super NES enhancement chips
CX4 wireframe test screen ... | Star Fox / Starwing | Super FX GSU-1 | 1993 | Nintendo EAD, Argonaut | Nintendo (NA) (JP) (EU) | -
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Xindi starships
The wireframe basis for this CGI model is from the Babylon 5 "White Star" wireframe. ... Xindi-Reptilian starship article at Memory Alpha, a Star Trek wiki -
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List of characters in the Street Fighter series
Dee Jay was conceived for Super Street Fighter II by American designer James Goddard, who created the character as a replacement of a discarded character design planned as a head swap of Fei-Long. ... Cycloid-γ (サイクロイドγ Saikuroido Ganma) looks similar to Beta, only Gamma's a wireframe model. -
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History of video games
A number of other Star Trek themed games were also available via PLATO and DECUS throughout the decade. ... Battlezone (1980) used wireframe vector graphics to create the first true three-dimensional game world. 3D Monster Maze (1981) was the first 3D game for a home computer, while Dungeons of Daggorath (1982) added various weapons and monsters, sophisticated sound effects, and a "heartbeat" health monitor. -
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Kumari class starship
The wireframe for the CGI model of this starship is based on the "Babylon 5" CGI model for the "Drazi Sunhawk" ... Star Trek starship classes
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Star planned wireframe