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VisionArt

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VisionArt Design & Animation was a motion picture and television visual effects company, founded in the 1980s by David Rose and Todd Hess. Though originally a small Orange County company working primarily on cable TV adds and flying logos, VisionArt moved to Santa Monica in 1992, winning its first major effects work with Star Trek: Deep Space Nine. The studio originated in Santa Ana, California,... Read enhanced Wikipedia article

Factz from Wikipedia: we found the following about VisionArt help

closed  

Results for "VisionArt closed doors"

VisionArt VisionArt closed their doors in 2000, selling most of its assets to Digital Art Media.

sold  

Results for "VisionArt sold Media"

VisionArt VisionArt closed their doors in 2000, selling most of its assets to Digital Art Media.

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Emmy.

Results for "VisionArt won Emmy"

VisionArt VisionArt also won the Emmy for Best Individual Achievement in Visual Effects for Star Trek: Voyager.

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    VisionArt

    VisionArt Design & Animation was a motion picture and television visual effects company, founded in the 1980s by David Rose and Todd Hess. ... The studio originated in Santa Ana, California, later moved to Santa Monica, California, and is closed its doors in 2000.
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    Star Trek: Deep Space Nine

    It was first built and animated by VisionArt, which was responsible for the morphing of Odo.
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    Avid Elastic Reality

    As early as 1994, Elastic Reality for SGI, (written by Paul Miller at ASDG in collaboration with Ted Fay at VisionArt) became the de facto morphing system in the film and broadcast industry, and contributed to hundreds of feature films and television effects, including Star Trek: Deep Space Nine "The Mask" and "Batman Forever."
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    Morphing

    At VisionArt Ted Fay used Elastic Reality to morph Odo for Star Trek: Deep Space Nine.
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    Star Trek Magazine

    | #31 | September 97 | Jeri Taylor, Dan Curry, Diane Carey | Special and visual effects, VisionArt, Foundation Imaging |

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