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VisionArt
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help| VisionArt Design & Animation was a motion picture and television visual effects company, founded in the 1980s by David Rose and Todd Hess. Though originally a small Orange County company working primarily on cable TV adds and flying logos, VisionArt moved to Santa Monica in 1992, winning its first major effects work with Star Trek: Deep Space Nine. The studio originated in Santa Ana, California,... Read enhanced Wikipedia article |
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VisionArt
VisionArt Design & Animation was a motion picture and television visual effects company, founded in the 1980s by David Rose and Todd Hess. ... The studio originated in Santa Ana, California, later moved to Santa Monica, California, and is closed its doors in 2000. -
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Star Trek: Deep Space Nine
It was first built and animated by VisionArt, which was responsible for the morphing of Odo. -
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Avid Elastic Reality
As early as 1994, Elastic Reality for SGI, (written by Paul Miller at ASDG in collaboration with Ted Fay at VisionArt) became the de facto morphing system in the film and broadcast industry, and contributed to hundreds of feature films and television effects, including Star Trek: Deep Space Nine "The Mask" and "Batman Forever." -
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Morphing
At VisionArt Ted Fay used Elastic Reality to morph Odo for Star Trek: Deep Space Nine. -
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Star Trek Magazine
| #31 | September 97 | Jeri Taylor, Dan Curry, Diane Carey | Special and visual effects, VisionArt, Foundation Imaging |
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